33 тысяч подписчиков
66 видео
39: Multiple Render Passes
38: MTLRenderPassDescriptors
37: Refactor 3-Prep For Render Pass Descriptors
36: Sky Spheres
35: Instancing The Forest Scene With 12,000+ Trees With Swift And Metal
34: Creating A Forest Scene With The Engine
33.2: Is_Null_Texture Bug Fix and Meet My CAT!
33.1: Normal Maps With Swift And Metal
33.0: What Are Normal Maps?
GPU Programming with The Metal Shading Language
32: Using .MTL Files With Model IO
31: What is a .MTL File?
26.0: Refactor 1: - Fixing SIMD Deprecation Warnings In Swift
17: Game Engine Code Cleanup
Swift Game Engine Tutorial With Metal Intro
6: Optimizing The Render Pipeline In Swift And Metal
21: Lighting Architecture With Swift And Metal
18: Texture Coordinates With Swift And Metal
8: Adding Multiple Game Objects Into Swift Game Engine
29: Creating Meshes With Blender
20: Loading .obj Files With Swift And Metal
2: The Metal Shading Render Pipeline
Particle Rendering Using Metal & Swift
30: Submeshes With Swift And Metal
14: Game Object Materials In Swift And Metal
3: Rendering Using The GPU In Swift And Metal
Let's Make Snake with Swift (Part 1)
23: Phong Ambient Shading With Swift And Metal
27: Mip Mapping Textures With Swift And Metal
11: Mouse and Keyboard Input In Swift
22: Phong Shading Math Concepts
7: Making Our First Game Object In Swift Game Engine
4: Vertex & Fragment Shaders In Swift And Metal
Metal Part 3 - Drawing / Moving Vertices