27: Mip Mapping Textures With Swift And Metal

Опубликовано: 21 Январь 2020
на канале: 2etime
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In this episode I cover an awesome way to quickly optimize our game engine using Mip Mapping.

Swift Game Engine Tutorial With Metal Playlist
https://www.youtube.com/watch?v=PcA-V...

Full Engine Code:
https://github.com/twohyjr/Metal-Game...

Episode Source Code:
https://github.com/twohyjr/Metal-Game...

To be honest, this guy is way better at explaining the intricacies of mip mapping than me :)
   • Mipmapping - Interactive 3D Graphics  

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Key Note:
https://github.com/twohyjr/Metal-Game...

With regards to the alignment issue:
Bill Kennedy explains this best. This is a link to one of his videos that really put the idea of struct type memory storage into my brain. It is about Golang, but the idea of struct types definitely translates to swift. Watch this and be amazed!    • Struct type in Go Bill Kennedy 2018  

Metal Specification Documentation:
https://developer.apple.com/metal/Met...

Discord:
Join me on Discord for discussions about Metal. I am always open to talk code :)
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