In this episode, I talk all about what MTLRenderPassDescritpors are and how to use them in a few different ways. You will learn how to render to multiple color attachments and reuse the output of the rendered scene.
Swift Game Engine Tutorial With Metal Playlist
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Full Engine Code:
https://github.com/twohyjr/Metal-Game...
Episode Source Code:
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Apples Render Pass Descriptor Page
https://developer.apple.com/documenta...
Metal Specification Documentation:
https://developer.apple.com/metal/Met…
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