6: Optimizing The Render Pipeline In Swift And Metal

Опубликовано: 30 Апрель 2018
на канале: 2etime
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This episode will be the catalyst for creating a bomb as fuzz Game Engine. We will be moving our code out of the GameView and into multiple libraries. If you think this code can be improved give me a shout and I'll check it out.

Swift Game Engine Tutorial Playlist
   • Swift Game Engine Tutorial With Metal...  

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Full Engine Code:
https://github.com/twohyjr/Metal-Game...

Episode Source Code:
https://github.com/twohyjr/Metal-Game...