Ragdoll Update - Grabbing And Punching Thoughts

Опубликовано: 21 Февраль 2024
на канале: Birdmask Studio
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As I say in the video, I've got a basic grab and punch in, so I can see how they play out.

To go further, i'm going to have to work on the combat AI, both player and enemy along with the controls. For this game, I don't want the buttons to be blunt. You the play press the button, I don't care how I hit or grab the other guy, I just want to do it, and it's up to the AI to work out how to do said action.

Aka, combos confuse me, I want attack to be based on what you are doing, moving and how you are grappling them.

Anyway, I have a basic grab action, and punch. Would be nice to clean the code, but this will work, now I guess I have to add some self awareness to clean the combat manager.

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