VRChat - Wizard Duel Draw Day 22 Progress

Опубликовано: 24 Декабрь 2023
на канале: Birdmask Studio
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So been 20 days since the last update. Unsurprisingly, getting the mechanics working was the easy bit, working out VRChats networking for complex objects however. Still, after a lot of trial and error, I now have a first pass at a workable build, that should display spells properly for all players.

With XMas and December wrapping up, I only have so much time I can spend on this project, but I like to think I've got the worst of working out VRC networking out of the way.

While it would be a lot of work to 'Clean Up' the code to make it glitch free, I think with a little work, what I have now could be quickly turned into some kind of basic playable world, so I still aim to release some kind of Version 1 to the public for people to try out, with the hopes of developing and refining it more in the future.

Anyway, just wanted to make this quick update before XMas celebrations, hope people are looking forward to it...

But on a personal note oh god, VRCObjectPools! Anyone who wants to use them, note it takes a second before they can send any serialization requests, SO ADD A DELAY TO UPDATE CLIENTS. The time I wasted, re-coding on spells that wouldn't appear until I realized that.


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