Ragdoll Update - Basic Enemy AI and Input Manager

Опубликовано: 28 Февраль 2024
на канале: Birdmask Studio
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I'm getting as far as I can get punching at a static enemy, so I've started work on the enemy AI. Nothing crazy, it just follows the player, but that also meant I had to make a middle manager for the player inputs into something a AI could also use.

It's nice that I can start experimenting with a target that has some agency. To begin with, I'll want to give it dodging and avoidance behaviors, give me something to reference to improve the punch and grabs actions.


Something else you may have noticed is the stamina bar, it'll get explained more as I go, but I want to try something out with the animations in combat, not in yet, but when it is, it will hopefully make the stand offs more interesting.

Anyway, all for now, back to coding.

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