More work on the combat manager, which lets me have more control over how the ragdolls act and animate. Now they have some self awareness I can add more complex motions.
Still more work, but it's just nice to get stuff in. I would like the ragdolls to be a bit stiffer, or firmer in their placement in the world, but that's something to tackle when I add damage, right now, just focusing on behavior, motion clean up comes later.
Games:
Steam: https://store.steampowered.com/search...
Itch.io: https://birdmaskstudio.itch.io/
VRChat Avatars:
Gumroad: https://hatgremlin.gumroad.com/
Social Media Dev Updates
Twitter: / birdmaskstudio
Reddit: / posts