#shorts #IndieDev #Videogame #physicsGame #proceduralAnimation #activeRagdoll
I got the vector math wrong, and now my ragdoll is drunk.
Why must all my active ragdolls develop a drinking problem.
Animation holds up mostly ok though, seeing as I haven't got any code for sharp turns yet.
Thinking of adding some slow down in landing for sharp turns, with low positional changes, it's what I do on turns at least.