If people don't mind, think I'll try to keep posting these quick little test vids. Normally keep them internal, but as things are developing nicely at the moment and it's quite visual, I see no harm making them public while I'm deving.
A video test, to see what grappling - which will be a big part of the combat - might look like once it's implemented.
Nice thing about ragdolls, you can 'test' stuff like this, even before you get all the code and animation stuff done. I just basically glued one of the ragdolls hands to the others back, and played around with the joystick to see how it could work.
Results were, honestly better than I could have hopped, I look forward to seeing how well this works once I have actual inputs to trigger grapples, punches and the ability to be winded in.
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