Now that you have a foundational understanding of how to open Unreal Engine and navigate through it’s interface, let’s dive deeper into VFX and Unreal Engine's Niagara particle editor! In this episode you'll learn:
What VFX are and how they’re created
The essentials of Niagara particle editing
Key concepts and terminology with visual aids
File organization and workflow tips
Feel free to experiment with the process as you progress, changing parameters, watching how new choices change the output, and ultimately tinkering with the final product!
If you have any questions, please leave them in the comments below, and if you try our course, tag us on Twitter @Beyond_FX and show us your final VFX!
Download Unreal Engine: https://www.unrealengine.com/en-US
Download the assets we use in this course here: https://drive.google.com/drive/folder...
00:00 - Episode 1 recap
00:33 - What are VFX?
01:40 - Intro to Niagara
03:15 - Niagara Editor
04:51 - Emitter and Particle visuals
10:56 - System Properties and looping
12:19 - Emitter Node properties
13:41 - Global properties of emitter
18:01 - Experiment with values
19:29 - Basic controls to always explore
22:04 - Animating particles with curves
23:54 - Eased curves
24:56 - Episode wrap up and what’s next
#BFXULearnWithUs #unrealengine #unrealengine5 #ue5 #unrealtutorial #unrealenginetutorial #unrealenginevfxtutorials #realtimeeffect #realtimeeffects #realtimevfx #vfxartist #vfxartists #vfxtutorial #niagaratutorial
Credits:
Created by Beyond-FX
1st AC & Editor: Christian Bretz
Social Media Manager: Hunter Wolfe
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Beyond-FX is a new type of studio focused on crafting immersive, interactive experiences using the latest in visual effects technology. Through our team of talented artists, we have a combined 80+ years of industry production experience.
Follow Beyond-FX:
Website - https://www.beyond-fx.com/
Twitter – / beyond_fx
Instagram – / beyond.fx
Facebook – / beyondfx