You’re halfway there! Let’s explore how your effects interact with gameplay using the Blueprint Editor. We’ll walk you through the Blueprint Editor, which will show the effects that you’ve made from the perspective of a player:
Learn to open and navigate Blueprint Editor
Understand its function and impact on player experience
Work with complex event graphs
Trigger actions that affect gameplay
By the end of this episode, you’ll be able to see your spark effects in action!
If you have any questions, please leave them in the comments below, and if you try our course, tag us on Twitter @Beyond_FX and show us your final VFX!
Download Unreal Engine: https://www.unrealengine.com/en-US
Download the assets we use in this course here:
https://drive.google.com/drive/folder...
00:00 - Intro
01:36 - Understanding Blueprints
04:02 - Object Blueprints
07:40 - Surface Normals
08:55 - Removing Effect Loops
10:07 - Specifying Effect Trigger
11:15 - Recap
#BFXULearnWithUs #unrealengine #unrealengine5 #ue5 #unrealtutorial #unrealenginetutorial #unrealenginevfxtutorials #realtimeeffect #realtimeeffects #realtimevfx #vfxartist #vfxartists #vfxtutorial #niagaratutorial
Credits:
Created by Beyond-FX
1st AC & Editor: Christian Bretz
Social Media Manager: Hunter Wolfe
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Beyond-FX is a new type of studio focused on crafting immersive, interactive experiences using the latest in visual effects technology. Through our team of talented artists, we have a combined 80+ years of industry production experience.
Follow Beyond-FX:
Website - https://www.beyond-fx.com/
Twitter – / beyond_fx
Instagram – / beyond.fx
Facebook – / beyondfx