Ep7 - Importing Meshes for Debris - Learn with Us: First Playable Grenade Explosion | BFX-U

Опубликовано: 12 Сентябрь 2024
на канале: Beyond-FX
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This episode is all about giving your explosion effect a glow-up, and we’ll be encouraging you to experiment and try new techniques to add a bit of life to the explosion. This episode will cover:

Adding dirt, rocks, and debris to your explosion
Creating new particle components
Work with 3D meshes
Implement collisions

Your effects should be starting to really come together, but we know that there will be challenges still to face. Continue to try new ideas and if something isn’t quite working, then reach out and let us know.

If you have any questions, please leave them in the comments below, and if you try our course, tag us on Twitter @Beyond_FX and show us your final VFX!

Download Unreal Engine: https://www.unrealengine.com/en-US

Download the assets we use in this course here:
https://drive.google.com/drive/folder...


00:00 - Intro
00:58 - Importing an FBX file
03:06 - Editing the FBX material
04:03 - Setting up our particle system with the rock FBX
05:42 - Editing our particle system
09:05 - Changing rock colors
11:40 - Reviewing our effect in game
12:14 - Adjusting our particle scale over lifetime
15:00 - Adjusting spawn count
15:49 - Adding random rotation to the particle spawn
16:49 - Final attribute adjustments and closing thoughts

#BFXULearnWithUs #unrealengine #unrealengine5 #ue5 #unrealtutorial #unrealenginetutorial #unrealenginevfxtutorials #realtimeeffect #realtimeeffects #realtimevfx #vfxartist #vfxartists #vfxtutorial #niagaratutorial

Credits:
Created by Beyond-FX
1st AC & Editor: Christian Bretz
Social Media Manager: Hunter Wolfe
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Beyond-FX is a new type of studio focused on crafting immersive, interactive experiences using the latest in visual effects technology. Through our team of talented artists, we have a combined 80+ years of industry production experience.

Follow Beyond-FX:
Website - https://www.beyond-fx.com/
Twitter –   / beyond_fx  
Instagram –   / beyond.fx  
Facebook –   / beyondfx