In this tutorial, you will learn how to create a realistic sound system for your vehicle in unreal engine. You will learn how to use MetaSound and MotoSynth plugin, add the structs, create an audio event, bind the event dispatcher, call delegate function, update the driving state, and debug the errors of the audio controller. By the end of this tutorial, you will have a fully functional sound system that can enhance the immersion and realism of your vehicle game.
Download Project File: / destructible-7-90085671
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Chapters:
Intro: (0:00)
Enable the Plugins: (0:42)
Add Struct: (2:47)
Fix BP_Audio_Vehicle_CollisionSoundComponent: (6:48)
Audio Event: (11:31)
VehicleBase Variables: (17:04)
Bind Event Dispatcher: (26:17)
Set Input Functions: (37:10)
Add Functions: (47:02)
Update Vehicle State: (1:02:56)
Call Event In BP_CarInteraction: (1:33:15)
Fix BP_VehicleAudioController: (1:35:54)
Fix Drifting Sound: (1:41:41)
Print Driving State: (1:43:22)
Credit: (1:50:50)