Ocean Water Tessellation Tutorial in UE5 | LOD Tessellation Update

Опубликовано: 07 Февраль 2024
на канале: jourverse
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In this tutorial, I'll show you how to extract the tessellation algorithm from the Unreal Engine water system and apply it to optimize your ocean water plane or custom generated terrain. We will add additional features, such as moving the quadtree mesh to any location, saving the mesh actor, updating and rendering the mesh in the editor, moving the mesh in the editor, selecting the mesh, applying a far mesh with the location, and adding a default material if none is assigned.

Download Project 5.3:   / project-file-in-97896411  
Ocean Tutorial Playlist:    • Ocean Unreal Engine  

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Timestamp:
Intro: (0:00)
New Mesh Actor: (0:25)
Move Quadtree in Runtime: (9:26)
Default Material: (13:27)
Quadtree in Editor Viewport: (15:30)
Move Quadtree in Editor: (27:28)
Select Quadtree in Editor: (33:42)
Far Mesh at any Location: (39:39)
Outro: (46:53)