In this tutorial, we will demonstrate how to create ocean water near a beach using Unreal Engine 5.3. Specifically, we’ll cover the following aspects:
-Transparent Water: We’ll create transparent water using the single layer water shader.
-Wet Sand: To achieve realistic wet sand, we’ll adjust the landscape's sand material based on the water level.
-Water Caustics: We’ll incorporate water caustics to enhance the underwater lighting effects.
-Improved Underwater Volume: We’ll fine-tune the underwater volume for greater accuracy.
Special thanks to Mr. Ben Cloward for his water caustics tutorial. You can find his tutorial here: • Water Caustics - UE4 Materials 101 - ...
First Ocean Water Tutorial: • Unreal Engine Ocean Simulation Tutori...
Download Lighthouse Project: / project-file-in-100646013
Textures Asset: https://drive.google.com/file/d/1tk1A...
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Chapters
Intro: (0:00)
Shoreline Wave: (0:51)
Beach Sand Material: (33:53)
Water Caustic: (42:13)
Improve Underwater Volume: (55:50)
Outro: (1:30:47)