In this tutorial, we will create various vehicle modes such as moving to a target location, following the player's vehicle, following a spline loop, and player possession. We will also create a flying pawn to navigate the scene at runtime, allowing you to click on a location for the vehicle to move there.
Playlist: • Vehicle AI Unreal Engine
Project Download: / unreal-engine-ai-109557654
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Chapters:
Intro: (0:00)
Flying Pawn: (1:11)
Go To Target Location: (15:15)
Arrive At Final Target: (36:18)
Improve Best Target Location: (56:25)
Change A* Algorithm: (1:04:42)
Stop When Spline's Too Short: (1:16:15)
Stop When Trap: (1:21:05)
Follow Player Vehicle: (1:27:23)
Switch Vehicle Mode: (1:46:34)
Outro: (1:59:39)