Master Chief Helmet Texturing Tutorial | Trailer

Опубликовано: 01 Январь 1970
на канале: Masterj2001
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Join me in this Blender and Quixel Mixer tutorial series as we texture Master Chief’s iconic MK VI GEN3 helmet from the 2018 E3 Halo Infinite reveal. Building on the helmet we modelled in the MK VI GEN3 Blender helmet modelling series, this tutorial series uses no paid software or add-ons, making it free and accessible to everyone.

We’ll start with model optimisations in Blender to prepare for baking. Due to popular demand, I now have screencast keys enabled to make following along easier. After optimising the helmet, we’ll prepare it for UV unwrapping and bake perfect normals, ambient occlusion, and material ID textures. Then, in Quixel Mixer, we’ll create photorealistic PBR textures, add procedural edge wear, and design customisable, colourable texture masks for use in Blender.

This series is perfect for anyone who followed along with the helmet modelling tutorial series or wants to enhance their texturing workflow with Blender and Quixel Mixer.

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Looking for help with either the Blender helmet modelling tutorial series or the helmet texturing series? Join the Discord below for personalised help and share you finished creations so that I can see your amazing models!

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Want to learn how to create hard surface models of your own in Blender? Join me as I take you through a comprehensive Blender helmet modelling tutorial. Perfect for those interested in Halo and modelling in Blender.

Learn hard surface modelling for free in Blender with my Master Chief Helmet modelling tutorial series below. 👇

   • Blender - Master Chief Helmet Modelli...