Welcome to the prologue of our texturing series for Master Chief’s MK VI GEN3 helmet! This series spans around 5 hours, but trust me—it’s well worth it. By the end, you’ll have high-quality PBR textures for your helmet.
Before we dive in, ensure you’ve got everything you need: download Quixel Mixer, the TexTools add-on for Blender, and the UV Squares add-on. All of these resources are easily accessible via the Discord link below. 👇
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💬 Join the new Discord!
Looking for help with either the Blender helmet modelling tutorial series or the helmet texturing series? Join the Discord below for personalised help and share you finished creations so that I can see your amazing models!
/ discord
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Explore more of my Blender modelling work and stay connected on my socials:
🔗 / masterj2001
📸 / masterj2001
📱 / masterj.2001
🎨 https://www.artstation.com/masterj2001
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Want to learn how to create hard surface models of your own in Blender? Join me as I take you through a comprehensive Blender helmet modelling tutorial. Perfect for those interested in Halo and modelling in Blender.
Learn hard surface modelling for free in Blender with my Master Chief Helmet modelling tutorial series below. 👇
• Blender - Master Chief Helmet Modelli...