In this tutorial, create a realistic building destruction system using Chaos Destruction in Unreal Engine 5. Start from preparing a 3D model of a building in Blender, fracture the static mesh into a geometry collection, set the material, create a projectile that spawns a master field when it hits, create a destructible building blueprint, apply an anchor field for each column, initialize the anchor field in the construction script using an array and a map variable, and fix the cluster size from the geometry collection. By the end of this tutorial, you will be able to create stunning scenes of building destruction with realistic physics, debris, and effect.
Building 3d Model: https://drive.google.com/file/d/1g8dV...
Full Project Download: / project-file-in-93158598
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Timestamps:
Intro: (0:00)
Blender Building: (00:34)
Geometry Collections: (11:54)
Field Projectile: (29:17)
Destructible Building Blueprint: (43:15)
Initialize Anchor Fields: (53:16)
Too Big Clusters: (1:16:24)
Outro: (1:22:19)