UE4 - Experimentation with Foot Locking

Опубликовано: 02 Июнь 2019
на канале: LongmireLocomotion
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Problem:

I want to be able to easily create multiple stances that can have arbitrary feet positions. I also don't want to create a whole bunch of custom animations for each stance. However, this means that certain actions will cause the feet to slide around.

Solution:

Since the leg chain is already locked to the Foot IK bone during the IK process, I can lock that IK bone in a location by using an anim curve to define when the foot should be "planted".

Result:

Happiness.