UE4 - Advanced Locomotion System V1 - Features

Опубликовано: 27 Январь 2017
на канале: LongmireLocomotion
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Sorry for the wait, but its finally here!


The Advanced Locomotion System is a bipedal character locomotion system focusing on high quality character animation with responsive movement.

Description -

This system's purpose is to bridge the gap between the front end and back end of in-game animation, and give animators a good foundation to create assets that will work well with responsive character movement. This system demonstrates a method for achieving responsive movement while retaining a high level of animation quality.

Goals -

I wanted to create a system that:

looks realistic and works in many game types (3rd person shooter / Action Adventure / True first person)
Keeps player in constant control (Direct capsule control with no root motion)
Looks good at all times and conditions (No visually breakable state machines with tons of transitions)
Simplifies animator workload wherever possible (For low budget games)
Is very flexible and highly adjustable (Everything can be tweaked and tuned to get the best balance between movement and animation)

EDIT: Push down slopes is no longer in V2

More info can be found on the UE4 Marketplace Store Page!
Get it here - https://www.unrealengine.com/marketpl...

Music by http://brokeforfree.com/