Just a quick preview of a Climb/Mantling feature that will be included in the next version of the Locomotion System. The climbing animations seen here are just placeholders, so don't worry. They'll look better.
Its fully dynamic (so no need for any custom "Vault Objects" or anything), and just uses some simple traces to check for a viable position. The real magic is in the alignment system. Basically, a vector curve asset and a timeline are used to both lerp the character to the new location, and also align the character to a set offset value that matches the animations. Its pretty flexible, so you can determine when and how the character aligns to the target position within the curve. This makes it easy to cover many different heights and alignments with just a few animations.
It works surprisingly well on complex objects, which is great. I just threw a bunch of random objects into the scene, set them to use complex collision, and the system handled them pretty well.
It can also be used to save yourself from a fall if you miss a jump. Only thing I changed were the trace settings.
It's simple, it works, it's flexible, so I'm pretty happy with it so far :)