Still experimenting with foot locking to see how far I can reasonably take it. I'm only using 2 simple transition animations in this whole video, but you can see how foot locking enables me to do some cool stuff.
By locking the feet while stopping, then playing an additive transition animation, I can nicely blend from locomotion to idle with minimal foot sliding. In my older locomotion systems, I use a bunch of transition animations to achieve a similar effect, but it's a pain to deal with all of those assets, especially when you want to modify an idle pose. You could always create more natural looking stops, but this works great during slow movements, or as a way to reduce workload. It can also give a nice 'foot shuffle' effect when tapping an input direction for small movements.
Since the feet wont slide across the ground when blending to different poses (unless allowed to via an animation curve in the transition animation), You can blend to any number of arbitrary poses without needing custom transitions. And, since the transition is applied via an additive, it will still work for stops, shuffles, etc. So basically, you could transition to any number of poses, whether it be while stationary or for stopping, without foot sliding, with only 1-2 transition animations.
Pretty neat :)