In this episode, we import our Master Chief Helmet model from Blender into Quixel Mixer and set it up with our previously baked normal, ambient occlusion, and material ID bakes.
We'll cover creating the base colour layers and texture details with plenty of variation in the albedo, roughness, and metalness maps by creating complex and detailed mask stacks.
The second part of the texturing process, episode 6, will cover edge wear, paint chipping, and adding texture details to the visor: • Quixel Mixer Master Chief Helmet Text...
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Chapters:
0:00 Mixer Setup
1:00 Base Colours
6:10 Roughness Detail
32:02 Micro Scratches
43:10 Outro
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Looking for help with either the Blender helmet modelling tutorial series or the helmet texturing series? Join the Discord below for personalised help and share you finished creations so that I can see your amazing models!
/ discord
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Want to learn how to create hard surface models of your own in Blender? Join me as I take you through a comprehensive Blender helmet modelling tutorial. Perfect for those interested in Halo and modelling in Blender.
Learn hard surface modelling for free in Blender with my Master Chief Helmet modelling tutorial series below. 👇
• Blender - Master Chief Helmet Modelli...