Welcome to Episode 1 of the Blender and Quixel Mixer Master Chief helmet texturing series! In this episode, we will do additional helmet modelling in Blender to optimise the topology for better baking results. Since the original Blender MK VI GEN3 helmet modelling series, I’ve learned a lot about hard surface modelling.
These topology optimisations will ensure cleaner results with the high-poly to low-poly baking process.
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Chapters:
0:00 Setup
1:25 Planning Optimisations
2:48 Helmet Top Retopology pt1
4:29 Helmet Side Retopology pt1
12:47 Helmet Top Retopology pt2
17:12 Helmet Side Retopology pt2
17:37 Helmet Top Retopology pt3
19:13 Helmet Back Retopology
45:35 Fixing Shrinkwrap Weights
46:29 Connecting the Underside
51:03 Outro
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💬 Join the new Discord!
Looking for help with either the Blender helmet modelling tutorial series or the helmet texturing series? Join the Discord below for personalised help and share you finished creations so that I can see your amazing models!
/ discord
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Explore more of my Blender modelling work and stay connected on my socials:
🔗 / masterj2001
📸 / masterj2001
📱 / masterj.2001
🎨 https://www.artstation.com/masterj2001
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Want to learn how to create hard surface models of your own in Blender? Join me as I take you through a comprehensive Blender helmet modelling tutorial. Perfect for those interested in Halo and modelling in Blender.
Learn hard surface modelling for free in Blender with my Master Chief Helmet modelling tutorial series below. 👇
• Blender - Master Chief Helmet Modelli...