Blender Master Chief Helmet Texturing Tutorial | Ep7 | Materials |

Опубликовано: 29 Август 2024
на канале: Masterj2001
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In this episode, we will set up materials for our helmet from the textures we exported from Quixel Mixer. We will also bake an additional mask to contain several materials within in a singular material.

This is the final mainline tutorial for this series, so if you have followed along with the helmet modelling tutorial and completed the texturing, congratulations! That's no easy feat, and you've done a tremendous job!

If you have made it this far, please consider joining the Discord below to share the helmets you have modelled and textured in Blender with me.
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Chapters:
0:00 Model Import
0:37 Helmet Material Setup
3:33 Glass & Emission Mask
6:18 Material Masking
8:29 Solidify Glass
11:55 Fututre Tutorial Plans
12:35 Outro
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💬 Join the new Discord!
Looking for help with either the Blender helmet modelling tutorial series or the helmet texturing series? Join the Discord below for personalised help and share you finished creations so that I can see your amazing models!

  / discord  
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Explore more of my Blender modelling work and stay connected on my socials:
🔗   / masterj2001  
📸   / masterj2001  
📱   / masterj.2001  
🎨 https://www.artstation.com/masterj2001

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Want to learn how to create hard surface models of your own in Blender? Join me as I take you through a comprehensive Blender helmet modelling tutorial. Perfect for those interested in Halo and modelling in Blender.

Learn hard surface modelling for free in Blender with my Master Chief Helmet modelling tutorial series below. 👇

   • Blender - Master Chief Helmet Modelli...