This episode covers normal maps, ambient occlusion, and material ID Baking for use within Quixel Mixer.
I will also cover how to manipulate the UVs to iterate over normal bakes to clean up unwanted normal artifacts and produce a perfect normal bake result.
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Chapters:
0:00 Helmet Scale
1:11 Custom Split Normals
1:46 Edge Bevelling Optional See Comments
7:46 Creating Baking File
8:05 Helmet Explode
11:48 Creating the High Poly
13:33 Normal Map Baking
14:46 Fixing Normal Bake Errors
27:49 Ambient Occlusion Baking
31:54 I Material ID Baking
40:34 Outro
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💬 Join the new Discord!
Looking for help with either the Blender helmet modelling tutorial series or the helmet texturing series? Join the Discord below for personalised help and share you finished creations so that I can see your amazing models!
/ discord
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Explore more of my Blender modelling work and stay connected on my socials:
🔗 / masterj2001
📸 / masterj2001
📱 / masterj.2001
🎨 https://www.artstation.com/masterj2001
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Want to learn how to create hard surface models of your own in Blender? Join me as I take you through a comprehensive Blender helmet modelling tutorial. Perfect for those interested in Halo and modelling in Blender.
Learn hard surface modelling for free in Blender with my Master Chief Helmet modelling tutorial series below. 👇
• Blender - Master Chief Helmet Modelli...