This Blender tutorial will use a simple method to create a quad-based wireframe shader for your models.
Using the object coordinates of the empty arrow from the texture coordinates node, we can use this to influence the position, scale, and rotation of the wireframe.
Hopefully this provides you all with a much quicker and easier way to set up the wireframe shader for your models. A big thank you goes out to Boreomotion for telling me about this, as it's a much better method than what I did with the drivers.