Welcome back to another Unreal Engine 5 tutorial! In this video, we will create a jump with land prediction system similar to Assassin's Creed, using blueprints. You will learn how to perform accurate jumps between beams and select animations based on the landing location. This tutorial is perfect for beginners looking to enhance their game development skills with UE5.
📚 You'll learn to have basic understanding of:
In-Game Collisions.
Timeline Functionalities.
How Traces Work.
⌨️ Input keys:
Press "Space Bar" = Start Jump.
🔗 Links:
Project Files: / 105450256
👇 Follow me on social media:
Discord Server: / discord
Twitter: / locodev7701
Instagram: / devloco
Patreon: / locodev
Grapple Set Actor Location Function (not shown): https://media.discordapp.net/attachme...
🎬 Chapters:
0:00 Introduction
0:50 Checking if the character is on the ground
1:32 Projectile launch
2:45 Calculate location
5:21 Jump prediction points
6:14 Animation selection
10:40 Character rotation
12:24 Position correction
15:23 Finish
Hashtags:
#UE5 #GameDevelopment #UnrealEngine #GameTutorial #Blueprints