Advanced Combat Punch System Tutorial on UE5 Part 2 (Update)

Опубликовано: 28 Октябрь 2023
на канале: LocoDev
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Welcome to Part 2 of our Advanced Combat Punch System tutorial for Unreal Engine 5! In this video, we’ll continue building a sophisticated punch system using blueprints. Perfect for beginners, this tutorial will enhance your game development skills and show you how to create dynamic combat interactions in UE5.

📚 You'll learn how to:
Create Punch System.
Create Combo System.
Use Sphere Trace by Channel.
Set up Animation Blueprint for the Bot And Player.
Use Anim Notifies.

🔗Links:
Combo System Blueprint:
https://blueprintue.com/blueprint/4ki...

Link to download the Project Files:
  / 105583020  

Tutorials I've made that can be useful:
Target Lock ON enemy
   • Target Lock on Enemy UE5  
Target Lock ON enemy 2 part
   • 8 Directional Movement on UE5  

👇 Follow me on social media:
Discord Server:   / discord  
Twitter:   / locodev7701  
Instagram:   / devloco  

Patreon:   / locodev  

🎬 Chapters:
0:00 Introduction
0:09 Camera Focus on Bot
0:24 Programming Punch Action
0:48 Setting Up Punch Animations
1:59 Importing and Using Animations
2:47 Creating Animation Montages
5:01 Playing Animation Montages
6:55 Setting Up Punch Variables
8:06 Implementing Attack Counter
12:02 Selecting Punch Animations
15:08 Playing Multiple Animations
19:09 Testing Punch Animations
21:27 Setting Up Sphere Trace
24:29 Using Animation Notify
28:24 Adding Timeline for Smooth Execution
32:07 Detecting Hits on Bot
35:25 Handling Bone Detection
37:07 Playing Hit Reaction Animations
42:11 Optimizing Hit Reaction System
43:05 Creating Transition Rules for Hit Reactions
44:05 Setting Up Hit React Variables
46:03 Testing and Debugging Hit Reactions
47:45 Handling Multiple Hit Reactions
49:20 Adjusting Sphere Trace Radius
50:35 Checking Hit Bones and Assigning Reactions
53:25 Simulating Physics on Bot
54:45 Finalizing Hit Detection System
56:30 Integrating Hit Reactions with Animations
58:50 Testing Full Combat System
1:00:35 Optimizing Animation Blueprint
1:02:20 Debugging Final Issues
1:04:15 Review and Final Adjustments
1:05:40 Conclusion and Next Steps

Hashtags:
#ue5 #gamedevelopment #UnrealEngine5 #gameblueprints #combatsystem