Welcome to Part 2 of our Advanced Combat Punch System tutorial for Unreal Engine 5! In this video, we’ll continue building a sophisticated punch system using blueprints. Perfect for beginners, this tutorial will enhance your game development skills and show you how to create dynamic combat interactions in UE5.
📚 You'll learn how to:
Create Punch System.
Create Combo System.
Use Sphere Trace by Channel.
Set up Animation Blueprint for the Bot And Player.
Use Anim Notifies.
🔗Links:
Combo System Blueprint:
https://blueprintue.com/blueprint/4ki...
Link to download the Project Files:
/ 105583020
Tutorials I've made that can be useful:
Target Lock ON enemy
• Target Lock on Enemy UE5
Target Lock ON enemy 2 part
• 8 Directional Movement on UE5
👇 Follow me on social media:
Discord Server: / discord
Twitter: / locodev7701
Instagram: / devloco
Patreon: / locodev
🎬 Chapters:
0:00 Introduction
0:09 Camera Focus on Bot
0:24 Programming Punch Action
0:48 Setting Up Punch Animations
1:59 Importing and Using Animations
2:47 Creating Animation Montages
5:01 Playing Animation Montages
6:55 Setting Up Punch Variables
8:06 Implementing Attack Counter
12:02 Selecting Punch Animations
15:08 Playing Multiple Animations
19:09 Testing Punch Animations
21:27 Setting Up Sphere Trace
24:29 Using Animation Notify
28:24 Adding Timeline for Smooth Execution
32:07 Detecting Hits on Bot
35:25 Handling Bone Detection
37:07 Playing Hit Reaction Animations
42:11 Optimizing Hit Reaction System
43:05 Creating Transition Rules for Hit Reactions
44:05 Setting Up Hit React Variables
46:03 Testing and Debugging Hit Reactions
47:45 Handling Multiple Hit Reactions
49:20 Adjusting Sphere Trace Radius
50:35 Checking Hit Bones and Assigning Reactions
53:25 Simulating Physics on Bot
54:45 Finalizing Hit Detection System
56:30 Integrating Hit Reactions with Animations
58:50 Testing Full Combat System
1:00:35 Optimizing Animation Blueprint
1:02:20 Debugging Final Issues
1:04:15 Review and Final Adjustments
1:05:40 Conclusion and Next Steps
Hashtags:
#ue5 #gamedevelopment #UnrealEngine5 #gameblueprints #combatsystem