Greetings!
In this video, I've shown a clear example of how you can diversify the gameplay for your games, if you create a simple challenge for the game character.
Namely, we have a Niagara System-based trap using Fluid Simulation. Upon contact with configured objects, fluids begin to dissipate.
An ideal solution for those who want to dilute the game with physical puzzles)
Music: ZAMILSKA - RISE
Patreon link: https://www.patreon.com/AtomicShow?fa...