Greetings!
This video demonstrates a simple way to use procedural animation with CCDIK.
In short, CCDIK is an Animation Blueprint node is a light-weight IK solver that you can use to drive a chain of bones to an Effector Location.
More details here:
https://docs.unrealengine.com/5.2/en-...
Music:
Marco Bailey and Tom Hades - brabant (Original Mix)
P.S. Youtube, get well.