Greetings!
This video shows an example of creating movement mechanics using Root Motion animations.
To begin with, we will make a retarget, and only then proceed to setting up the animation blueprint. The principle of inputs for Root Motion may differ.
Later we will add to this system the start and stop of movement, as well as turn in place.
More information about Root Motion:
https://docs.unrealengine.com/5.2/en-...
Music:
• Cyberpunk 2077 OST | (Don't Fear) The...