Greetings!
In the previous video (actually, here it is):
• Unreal Engine 5: Ragdoll
we made a simple "Ragdoll" mechanic. This time we will implement one way to add Animation Pose Snapshot functionality.
When animating Skeletal Meshes, there may be instances when you want to let physics take control of the mesh (such as a character entering a rag-doll state). After physics has been applied, using the Animation Pose Snapshot feature, you can capture a Skeletal Mesh pose (storing all the Bone Transform data) within a Blueprint. You can then retrieve that informaiton inside an Animation Blueprint and use the saved pose as a source to blend from.
Music:
Cyberpunk 2077 OST - Valentinos