In this Unreal Engine 5 tutorial, you’ll learn how to create a fully functional weapon system from scratch using the Game Animation Same Project Epic Games has released for free.
📚We’ll cover every crucial step, including:
Setting up a dynamic pickup and drop system with physics-based interactions.
Implementing shooting mechanics, bullet projectiles, line traces, and realistic impacts.
Adding muzzle flashes, shell ejections, particle effects, and custom sound effects.
Configuring reload animations, weapon-holding poses, and aim offsets for vertical aiming.
Managing character states, blending animations, and refining the overall feel of combat.
By the end, you’ll have a polished, immersive weapon system ready to integrate into your UE5 project.
⌨️ Input keys:
Press R to Reload the Weapon
Left Mouse Button to Shoot
Press F to Pickup\Drop the Weapon
🔗 Links:
Project Files: / 118038442
Necessary 3D models, and Sound Effects: https://mega.nz/file/TEo3TAYJ#r32qJ7c...
System Document: https://docs.google.com/document/d/1v...
👇 Follow me on social media:
Discord Server: / discord
Twitter: / locodev7701
Instagram: / devloco
🎬 Chapters:
0:00 – Introduction & Overview of Features
0:52 – Setting Up the Handgun Blueprint & Physics
5:11 – Implementing the "Has Handgun" Variable & Pickup Logic
10:04 – Attaching the Weapon to the Character’s Hand
14:08 – Dropping the Weapon with Physics
15:30 – Adding Pickup Animations & Handgun Slot Setup
18:43 – Creating the Weapon Holding Pose & State Machine
24:44 – Implementing Aiming & Aim Offsets
31:16 – Building the Reload System & Transitions
37:50 – Adding Arrows for Bullet Direction & Effects
41:02 – Line Tracing for Weapon Aiming
45:48 – Creating the Bullet Blueprint & Projectile Setup
50:15 – Configuring Bullet Collision & Impact Detection
56:05 – Material-Based Impact Effects (Sound, Decals, Particles)
1:04:00 – Organizing Impact Effects with Functions & Parameters
1:17:35 – Shell Ejections & Muzzle Flash Effects
1:22:03 – Integrating Gunfire Sounds & Gun Shoot Animation
1:25:00 – Adjusting Spine Rotation for Vertical Aiming
1:29:00 – Adding Recoil Using Timelines & Bone Transforms
1:37:58 – Final Testing & Conclusion
Hashtags:
#ue5 #gamedevelopment #unrealengine5 #gamedev