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124 видео
[Timelapse]Advanced Materials: Brick Pillar Created in Substance Designer, Node&Chill w/Matt Dirks
Setting Up A Basic Blend Material with Material Functions in Unreal Engine 4 Pt. 2
To hunt a Texture: Wasteland 3
How to setup a GameTextures Material in Octane Render
Complex Patterns and Advanced Shapes with Substance Designer - Node & Chill Time-Lapse
GameTextures Unreal Environment Series: Flooded Subway Part 2
[Full Tutorial] Use Deferred Decals to Create Detailed Assets Quickly in Blender 2.8/UE4
Setting Up A Basic Blend Material with Material Functions in Unreal Engine 4 pt.1
Creating Complicated Shapes in Substance Designer - GameTextures Node & Chill
[Live] Creating Rusted Corrugated Sheet Metal inside of Substance Designer
Blending Two Substances from Substance Source by Height Map
Gametextures.com Live Stream Stylized Materials for Substance Designer
Intricate Pattern and Flourish Creation, Substance Creation Files
How to setup a GameTextures Material in RedShift
[UE4 Tutorial] How To Make a Basic Layered Material in UE4 (pt. 3)
How to use the GameTextures Road Pack in Unreal Engine 4
[UE4 Tutorial] How To Enable Material Layers in UE4 (pt. 1)
[TimeLapse] Environment Series: Mansions and Manor Interiors Part 5
Procedural Sword from Substance Designer to Blender 3D
[UE4 Tutorial] How To Make a Basic Layered Material in UE4 (pt. 2)
[TimeLapse] Environment Series: Mansions and Manor Interiors Part 7
Valentines Heart Candy Creation, Substance Creation Files
To hunt a Texture: The Outer Worlds
Texture Hunt: Maneater
[TimeLapse] Environment Series: Mansions and Manor Interiors Part 6
Importing GameTextures .Bnode Materials to Blender for Cycles and Eevee
Upholstery Material Doodle by Keegan Keene for GameTextures com
[Live] Environment Series: Mansions and Manor Interiors Part 7
Modular Assets with Modo 11.1 and Unreal Engine 4 Bridge
Creating an entirely procedural stylized weapon in Substance
[TimeLapse] Environment Series: Mansions and Manor Interiors Part 4
[TimeLapse] Mossy Weathered Wood Plank Substance with Matt Dirks
[Live] Environment Series: Mansions and Manor Interiors Final Part
Texture Hunt: Baldurs Gate 3
[Live] Environment Series: Mansions and Manor Interiors Part 6
Modularity in Game Development
[TimeLapse] Environment Series: Mansions and Manor Interiors Final Part
Interesting Gamified Statistics
Gametextures in Nairobi!
Material Teaser| Cyberverse Server Room!
Your Style vrs your Art Director