Follow along as we demonstrate the workflow for creating modular assets inside of Modo 11.1 with the GameTextures Library.
We will start inside of Modo 11.1 where we will demonstrate the workflow for building modular 3D assets, and texturing them. We'll cover thought process, modeling, UVing, Texturing, Textel Density, and Exporting to Unreal Engine with the brand new Modo Unreal Engine Bridge, and then we'll create a quick terrain in Unreal Engine to finish the scene.