In part three of this three part series, Arvin will teach you how to easily build highly powerful height-based vertex blend shaders in Unreal Engine 4.18.
This material utilizes Material Functions - Which are incredibly powerful, pre-built materials.
You can download the free pack of materials for the Unreal Mega-Jam right here:
https://www.gametextures.com/megajam/
Watch Part 1 Here: • Setting Up A Basic Blend Material wit...
Watch Part 2 Here: • Setting Up A Basic Blend Material wit...
Watch Part 3 Here: • Setting Up A Basic Blend Material wit...