Follow the demonstration and walkthrough of this Star-Citizen inspired workflow which focuses on using quick, tiled materials and complicated decal decoration sheets to build startlingly detailed worlds with amazing speed.
All of these materials are available on GameTextures.com and you can get 3 downloads per month for FREE.
https://beta.gametextures.com/shop/60... for the trim decal.
Part 1: Overview - 00:00:01
Part 2: Inspecting The Assets - 00:04:58
Part 3: 2.8 File setup - 00:09:46
Part 4: Starting The Base Mesh - 00:13:20
Part 5: Weighted Normals - 00:18:03
Part 6: UVs For The Base - 00:24:26
Part 7: Placing Decals - 00:32:23
Part 8: Exporting & Importing - 00:54:24
Part 9: Shader Setup - 01:00:52
Tools Used:
Yet Another Vertex Normal Editor addon - https://github.com/fedackb/yavne
Blender Texel Density Checker - https://gumroad.com/l/CEIOR
The largest library of game-ready PBR Substances ever created:
https://beta.gametextures.com/
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