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215 видео
Environment Creation with Maya and Bifrost
Black geometry in Maya viewport
VDB Procedural Cliffs
Rock formations with heightfields
Procedural Modeling | First steps with Houdini
Creating Waterdrops in Maya 2022
Environment Creation with Houdini - Part 1
Fspy importer for Maya - Easy camera match
Avoid texture repetition in Maya
Bottom pivot python script in Maya
Procedural cliffs in Maya
Displacement map workflow from Zbrush to Arnold
How to solve Maya's duplicated shape nodes error
God rays in karma xpu
Using Substance Designer nodes for Houdini
Custom Procedural Materials with Houdini and Karma
Layering textures in Maya and Arnold
Procedural assets and shading with Houdini and MaterialX
How to create a raspberry
Python in Houdini | Absolute to relative paths
Maya 2025 | Edge Damage with Bifrost
Transfer materials from 3ds Max to Maya
Direct and Procedural Modeling in Houdini
Python multi asset loader in Houdini
Roman Bridge - Procedural Asset Creation - Trailer
Procedural shading with karma | Patreon exclusive
Tree colour variation with Bifrost
Procedural Tips #3 VEX Shading and Loops
Quick Rock Cliff Setup in Houdini
Create UI in Maya to set Arnold subdivisions
Building Tools in Houdini with vex and python | Flatten Loop
Directional ambient occlusion with Arnold
Automate texture creation with Python in Photoshop
Designer like Materials in Cops | Houdini 20.5
Assign random shader to each object in Maya
Creating 3D Environments with Houdini and Arnold - Trailer
Houdini Heightfields and Cliffs
Typography X-ray Shading in Arnold
Quality of life tips in Houdini
Tileable Texture Paint in Houdini
Procedural UVs - UV Layout Node in Depth
Houdini to Unreal: HDA Setup and Workflow
Prodecural Cliffs with heighfields vdb and materialX
Vacuum packaging in Houdini
Tuk Tuk texturing in Substance Painter - Part 1
Compiling nested loops in Houdini
UV Randomizer in Maya
Procedural tips | Heightfields and VDB
Vertex Color variation with Maya Arnold and Painter
Cliff Face in Houdini
Create an Arch in Maya using MASH
Spherical HDRI projection workflow in Maya and Arnold
Quick color jitter with karma
Procedural Wicker Basket in Houdini