#shorts
A Friend's Advent - a whole month of cool things worth talking about!
This is a short extract of a channel that provides retrospective analysis of popular culture (video games, books, comics, movies), trying to understand how our taste in entertainment has changed over the last few decades. In these videos look at topics such as the history behind their creation, the cultural impact they had on the wider world or just celebrate high watermarks - experiences that deserve to be celebrated. In 2018 video gaming became the worlds single most popular form of entertainment however that does not mean other forms are dead or deserve to be forgotten. We have been fortunate enough to reap the benefits of an evolving industry that learns from both it's successes and mistakes - and I've been learning as a consumer. This series is designed to celebrate and share important milestones and significant releases; be they good or bad.
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From Wikipedia:
Fire Emblem: Three Houses is a tactical role-playing game developed by Intelligent Systems and Koei Tecmo for the Nintendo Switch and published worldwide by Nintendo. It is the sixteenth installment in the Fire Emblem series and the first one for home consoles since Fire Emblem: Radiant Dawn, originally released in 2007.
Three Houses is set on the continent of Fódlan, divided between three ruling powers currently at peace. These nations are connected through the Garreg Mach Monastery, which houses a church and an officer's school for students from each nation. Taking the role of Byleth, a former mercenary with a mysterious past and the academy's newest professor, the player must choose a class to lead and guide their students through a series of battles. The game maintains the turn-based tactical gameplay of the previous Fire Emblem titles, while incorporating social simulation and time management elements.
The game's production was challenging for Intelligent Systems, who attributed its success and timely release to Koei Tecmo, who had previously partnered with the company for Fire Emblem Warriors. The staff wanted something entirely new for the franchise's debut on high-definition home consoles, birthing the school life mechanics and expansions to battle. Chinatsu Kurahana was responsible for creating the character designs and illustrations. The game's school system and a time skip later in the story took inspiration from the fourth installment, Fire Emblem: Genealogy of the Holy War.
The game was released in 2019 and received generally favorable reviews, with critics praising the integration of the school system and battalion mechanics, narrative, characters, soundtrack, and replay value. Minor criticisms were directed at the game's easier difficulty compared to past installments as well as some visual and technical problems. The game would go on to win Best Strategy Game and the Player's Voice Award at The Game Awards 2019. As of March 2020, the game has sold 2.87 million copies worldwide, making it the single best-selling game in the franchise.