Super Mario 64 - Why was '64' the Most Important Number in Gaming? (A Friend Recalls)

Опубликовано: 08 Январь 2022
на канале: A Friend Remembers
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A short retrospective review of Super Mario 64. Now - I'm not saying the game is over-rated - it certainly isn't BUT how much of its reputation comes from the fact it nailed using a joy stick to control the character whilst the rest of gaming was stuck on 32-bit analogue buttons? To understand it's impact you need to understand the video game industry of 1996.

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This is part of a video series providing retrospective analysis of popular culture (video games, books, comics, movies), trying to understand how our taste in entertainment has changed over the last few decades. In these videos look at topics such as the history behind their creation, the cultural impact they had on the wider world or just celebrate high watermarks - experiences that deserve to be celebrated. In 2018 video gaming became the worlds single most popular form of entertainment however that does not mean other forms are dead or deserve to be forgotten. We have been fortunate enough to reap the benefits of an evolving industry that learns from both it's successes and mistakes - and I've been learning as a consumer. This series is designed to celebrate and share important milestones and significant releases; be they good or bad.

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From Wikipedia:
Super Mario 64 is a 1996 platform game for the Nintendo 64, developed by Nintendo EAD and published by Nintendo. The first Super Mario game to feature 3D gameplay, it features freedom of movement within a large open world based on polygons, combined with traditional Mario gameplay, visual style, and characters. As Mario, the player collects Power Stars while exploring Princess Peach's castle and must rescue her from Bowser.

Development lasted approximately three years: one on design and two on production. Director Shigeru Miyamoto conceived a 3D Mario game during the production of Star Fox (1993). The game was originally conceptualized as an isometric game but was later rethought of as an open-world game. The game's art was created by Yōichi Kotabe, and the high-fidelity graphics—designed to include more details than previous games—were created using the Nichimen N-World toolkit. The score was composed by Koji Kondo.

Super Mario 64 received critical acclaim and is considered one of the greatest video games of all time. Reviewers praised its ambition, visuals, gameplay, and music, although some called the camera system unreliable. It is the best-selling Nintendo 64 game, with more than eleven million copies sold by 2003. Numerous developers have cited Super Mario 64 as an influence on 3D platform games, with its dynamic camera system and 360-degree analog control establishing a new archetype for the 3D genre, much as Super Mario Bros. did for side-scrolling platform games. It was remade as Super Mario 64 DS for the Nintendo DS in 2004, and has been ported to other Nintendo consoles since. The game has attracted a cult following, a large speedrunning presence, and many fangames and rumors surrounding the game have appeared.