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A CGI animated movie based on a beloved video game franchise? What could go wrong, particularly when the game creators are involved in the design and storyboarding? Well, not so involved it turned out. Come listen to the story behind Sony's previous aborted attempt to start a movie franchise on their games...
Chapters:
0:00 Introduction
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This is part of a video series providing retrospective analysis of popular culture (video games, books, comics, movies), trying to understand how our taste in entertainment has changed over the last few decades. In these videos look at topics such as the history behind their creation, the cultural impact they had on the wider world or just celebrate high watermarks - experiences that deserve to be celebrated. In 2018 video gaming became the worlds single most popular form of entertainment however that does not mean other forms are dead or deserve to be forgotten. We have been fortunate enough to reap the benefits of an evolving industry that learns from both it's successes and mistakes - and I've been learning as a consumer. This series is designed to celebrate and share important milestones and significant releases; be they good or bad.
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From Wikipedia:
Ratchet & Clank is a 2016 computer-animated science fiction comedy film produced by Rainmaker Entertainment and distributed by Gramercy Pictures, based on Insomniac Games' video game series of the same name. The film was directed by Kevin Munroe, co-directed by Jericca Cleland, and stars the voices of Paul Giamatti, John Goodman, Bella Thorne, Rosario Dawson, Vincent Tong, Andrew Cowndon and Sylvester Stallone. James Arnold Taylor and David Kaye reprise their roles as the titular characters alongside Jim Ward and Armin Shimerman as their respective characters.
The film features an original story, loosely based on the 2002 video game, written by Munroe, Gerry Swallow, and former Insomniac senior writer T.J. Fixman, who began writing for the series with the Ratchet & Clank Future trilogy. Alongside several cast members from the games, Insomniac contributed to the film's production with character development, screenplay, and animation assets. Released on April 29, 2016, the film received negative reviews and grossed $14 million worldwide on a $20 million budget. The first and only animated film from Gramercy Pictures, it is also the studio's final film before being shut down in 2016.
Ratchet & Clank is a series of action platformer and third-person shooter video games. The franchise was created and developed by Insomniac Games and published by Sony Interactive Entertainment for PlayStation consoles, such as PlayStation 2, PlayStation 3, PlayStation 4, and PlayStation 5, with the exclusion of Size Matters and Secret Agent Clank, which were developed by High Impact Games for the PlayStation Portable. The series is exclusive to Sony platforms and the intellectual property is owned by Sony Interactive Entertainment. An animated feature film adaptation was released on April 29, 2016.
The games take place in a science fiction setting and follow the adventures of Ratchet (a feline humanoid known as a Lombax, who is a mechanic) and Clank (a diminutive, sentient Zoni "defective" robot) as they travel through the universe, saving it from evil forces that consistently threaten it. The series is noted for its inclusion of many exotic, unique and over-the-top weapons and gadgets, a concept that Insomniac Games has expanded into their other games.