In Part 1, we will explore the format of comic books, and how we can write a script and plan out how the visuals and panel layout will look.
Unlike traditional comic books, we will use computer tools to actually create the artwork -- not drawing/penciling, inking and coloring -- but the starting phases and planning are pretty much identical to the old-school way of doing things.
In Part 2, we will see how we can use 3D computer-generated graphics tools to create the actual content.