In this guide you will learn how to use Magnolia for Blender ~ A blender add-on to improve your workflow with 3D Modelling & more.
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Chapters:
0:00 Installation & Introduction
2:25 Beveler
11:37 Bevel Baking
19:29 Edge Aligner
22:32 Mesh Inspector
28:15 Export at Origin
34:37 Display Non-Planar
37:05 Snapper
40:43 Mesh Name to Object Name
41:45 Non-Uniform Collection
44:47 Stack UV Faces to Cursor
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Magnolia for Blender is a set of growing tools targeted to optimizing and improving your Blender workflow.
Easily create edge bevels and bake them into normal maps with the Beveler function ~ Align selected edges to world axes ~ Detect mesh issues including non-manifold geometry with the Mesh Inspector ~ Easy export of multiple objects to Unity & Unreal Engine ~ And more...