The 8-Bit Guy video about this port covers the history and game quite well, but if you want to know a little bit more from a different point of view, here is my take with a little bit of history and some highlights of technical considerations, problems, and resolutions used to develop PETSCII Robots for the Commodore 128. What went right and what went wrong along the two months of brainstorming and programming.
Note: I know my production quality leaves a bit to be desired, especially in comparison to The 8-Bit Guy. I hope that doesn't detract too much from the information I'm trying to share.
Petscii Robots Part 4 - Atari and X16: • Petscii Robots Part 4 - Atari and X16
Petscii Robots invade the C128, Amiga, NES and more!: • Petscii Robots invade the C128, Amiga, NES...
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