This video covers how we can use the noise inside of Unreal Engine's material editor to blend two different sets of textures in order to break up unwanted texture tiling. We will cover how this can be used to blend 2 similar Megascans texture sets. We will also cover how this was used to mask off 2 roughness textures for a custom material effect.
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00:00 - overview
02:06 - material setup
03:41 - Noise node
05:30 - material 2
06:14 - material demo