In this video we explore different nodes and parameters used to create an organic flicker on an emissive material and light function. Then create multiple material instances with randomized offsets to use on different objects in your scene.
Chillhop Tunes - • Chillhop Pool
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00:00 - Intro
00:17 - Emissive Color
02:39 - Flicker
04:04 - Clamp
05:25 - Vector Noise
06:18 - Random Parameter
07:04 - Material Instances
09:00 - Light Function Material
10:17 - Wrapup