RUST Devblog 154

Опубликовано: 31 Март 2017
на канале: Rust Play
52
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Viewmodel Improvements

Last week, I altered the FOV of the viewmodels so they didn’t look as squished when the player sets the FOV to higher values. This didn’t go over very well with the community, so I reverted my changes and the viewmodels now look the same as they did prior to last week’s changes.

I also continued to go over the various viewmodel animations this week to make them feel like they have more weight with less bouncing around. I’ve also been trying to improve the shape of the wrists, as they look pretty bad in certain poses. This required me to re-rig some of the viewmodels so the wrists bend a bit better.

I also tweaked many of the animations so as not to have any clipping (regardless of the FOV setting).